Scanned object in 123D Catch
Model displays some inconsistencies
Finger gap details lost in scan
Following 123D Catch's render of the hand model, this was then exported into AutoDesk's 123D Make, a computer software which explodes the 'caught' object and details how to construct it through the use of laser cutting. However, due to 'holes' and inconsistencies with the 3D model of the object and the photographs which were taken the model had to be repaired and patched up using another of AutoDesk's 123D apps.
Gaps between fingers are shown as solid fill
Solid fill between fingers distorts form of object
Extra and unnecessary mesh was removed
Edges were trimmed and gaps between fingers were created
Mesh was 'pulled' and 'drawn' to create knuckles and ridges
Surfaces were smoothed out
The mesh was transformed into a solid object
After this process, the Meshmixer model was exported back into 123D Make to be made ready for construction. During this process different construction techniques were trialed:
Final model
Vertical Stacking
Horizontal Stacking
Interlocking
Radial
Finally, it was decided that the most efficient and most simple option would be to use horizontal stacked slices, as it not only was the easiest to construct but would prove to be the most structurally stable method of constructing an object. Additionally, the curved edges of the stacked slices are also an imitation of the human hand, creating a resounding and resembling form of the human hand. However, as the configuration of horizontal stacking would cause errors and unconnected pieces (shown highlighted in blue), the "thicken" tool had to be used to add thickness to the object. This would ultimately create an object with no errors and therefore could be successfully modeled.
Fixed, thickened final model
Following this procedure the object was ready to be laser cut and constructed.
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Model ready for laser cut
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